Carcassonne Central

Carc Central Community => Rules => Topic started by: dwhitworth on February 23, 2008, 10:08:42 pm



Title: Two tiles questions
Post by: dwhitworth on February 23, 2008, 10:08:42 pm
Do the first two tiles below allow the wagon to move from the city to the road or vice-versa? The roads  do not seem to enter the cities by gates, so are they "connected" in the sense that connected has been used in HiG's answers to previous enquires about wagons ?

Does the tower foundation on the third tile split the road into two segments? Since we have been told elsewhere that the tower is "on the tile but not on the feature" there could be a case for saying the tower is not "on the road" and therefore the road is not split. However there are other tiles in the Tower set where the foundation is set clearly to one side of the road. (There are other tiles where the foundation is on top of an intersection, but in those cases it is clear that the road is split anyway.)

How are people playing these tiles?

             (http://members.shaw.ca/carcassonne/tiles.jpg)


Title: Re: Two tiles questions
Post by: Joff on February 24, 2008, 02:12:56 am
Well, although we have not been in the situation at present, I would say that the wagon cannot enter the city on the two tiles concerned, nor pass the foundations on the other! Although, I think the jury is still out on this one at present, so i'm not sure!  ??? Who knows? :)


Title: Re: Two tiles questions
Post by: canada steve on February 24, 2008, 02:17:05 am
Well we play it that the wagon cannot roll into the city from the road or vice-versa as they clearly do not connect, merely pass very close to each other.

As for the road being disected by the tower foundations, we play that the road is stopped by this, as it is also stopped by some clearly dodgy trees on other tiles so this way we maintain some form of continuity within the game.


Title: Re: Two tiles questions
Post by: Scott on February 24, 2008, 09:22:45 am
I agree with Joff and Steve.


Title: Re: Two tiles questions
Post by: dwhitworth on February 24, 2008, 05:19:15 pm
Thanks for the feedback. Seems to be pretty general agreement o this one.


Title: Re: Two tiles questions
Post by: Tobias on February 25, 2008, 02:21:20 am
Thanks for the feedback. Seems to be pretty general agreement o this one.


I'll add my agreement as well.


Title: Re: Two tiles questions
Post by: Novelty on February 25, 2008, 02:58:40 am
Is this in the CAR?  Should we ask HiG for clarification?


Title: Re: Two tiles questions
Post by: canada steve on February 25, 2008, 10:32:29 am
Dont think you would need to bother with HiG on this as it really dies seem straight-forward.


Title: Re: Two tiles questions
Post by: Joff on February 25, 2008, 11:34:54 am
Of course that depends on whether adjacent really means connected! According to the rules the wagon can move to adjacent, incomplete  features on a tile. I suspect though that the features must be connected by a road. It might be that the wagon can get past the tower foundations, but surely not through the city walls on the above tiles. :)  ???


Title: Re: Two tiles questions
Post by: dwhitworth on February 25, 2008, 11:57:44 am
Well, after all this I have now found that HiG have in fact answered the wagon question. In the thread on the latest HiG FAQ the answer to question #4 is:

Answer: ‘Connected’ means roads which lead to crossings and roads which head directly ‘into’ a city or a cloister.

Which seems to lay that one to rest.

Sorry I did not see that before posting that part of this thread  :-[



Title: Re: Two tiles questions
Post by: Joff on February 25, 2008, 01:05:53 pm
That sorts that one out then! I should have paid closer attention! :)


Title: Re: Two tiles questions
Post by: Barak on February 25, 2008, 01:55:35 pm
 what about the tile that has a cloister in a city? can a wagon move from the city to cloister or vice versa?


Title: Re: Two tiles questions
Post by: Joff on February 25, 2008, 01:57:47 pm
As long as the cloister in the city is incomplete and unoccupied, a wagon is free to move there as it is 'connected' to the city, or (as long as it is unoccupied) from the cloister to the city. :)


Title: Re: Two tiles questions
Post by: dwhitworth on February 25, 2008, 03:25:59 pm
what about the tile that has a cloister in a city? can a wagon move from the city to cloister or vice versa?
This is an intersting  one. I agree with Joff and we would allow that move in our games here because it is not like moving between cities at the corners of the walls. But I bet the nigglers might want to suggest that the wagon only moves on roads. The full answer to the question about the tiles was (my emphasis inbold):

Quote
Answer: ‘Connected’ means roads which lead to crossings and roads which head directly ‘into’ a city or a cloister. Two cities never connect to each other (in the current land tiles). So the wagon has to use the roads to move—it’s a wagon, after all.

I would simply argue that there must be a road inside the city conecting it to the cloister - otherwise how do the monks get in and out?

We know the city has roads because a wagon can enter it from one completed road, stay there until the city is completed, and then move out onto another unfinished road on the other side of the city. ;)



Title: Re: Two tiles questions
Post by: Scott on February 25, 2008, 06:37:09 pm
I agree with Joff and dwhitworth. Keep in mind that once you move the wagon into the cloister, you won't be able to do a wagon movement when the cloister is complete.


Title: Re: Two tiles questions
Post by: Barak on February 26, 2008, 01:36:38 am
ak kk, thanks for your replies


Title: Re: Two tiles questions
Post by: Joff on February 26, 2008, 08:39:41 am
And not forgetting that the cloister in the city must be incomplete as well as unoccupied for the wagon to occupy.

Scott makes a good point, something I hadn't thought about. If you move the wagon from the cloister and into the city, the city must be unoccupied and incomplete to be able make the move (obviously), but the wagon would not be able to occupy a road outside of the city walls, even if unoccupied, because the feature that would be met first (coming from the cloister) would indeed be the city! If the city was occupied or complete the wagon would have to then be returned to that players supply. The wagon would not be able to 'roll' through the city and onto a road outside the city walls as that would count as moving the wagon to a feature that is not directly connected to the cloister.