Carcassonne Central

Carc Central Community => Expansion Workshop => Topic started by: quevy on January 27, 2012, 03:04:04 pm



Title: Cemetery cards
Post by: quevy on January 27, 2012, 03:04:04 pm
I thought of a mini expansion in cemeteries, for use with some rules that I imagine for days or for other purposes, such as support to this idea. http://carcassonnecentral.com/forum/index.php?topic=1710.0

In view of the first sketches of the graphics, I accept opinions, especially tell me if you like the style.

(http://img542.imageshack.us/img542/3245/cimiteroprova.png)


Title: Re: Cemetery cards
Post by: neosatan on January 27, 2012, 03:08:19 pm
style of schetch is good. Still, you could number them. Number 4 on top from left is too abstract for me. Rest of them look nice.

Tell me one thing can You schetch something for me?


Title: Re: Cemetery cards
Post by: quevy on January 27, 2012, 03:22:31 pm
I do not know if I can, the cemetery is easy to draw, do not think I can make things more difficult.
We can give it a try, but do not guarantee a result.


Title: Re: Cemetery cards
Post by: Scott on January 27, 2012, 04:26:12 pm
I think your sketch looks good except the cross-shaped headstone is too big in my humble opinion.


Title: Re: Cemetery cards
Post by: neosatan on January 27, 2012, 06:09:07 pm
I am thinking about:
-turkish mosque
-inquisition something
-quary
-nice towers
-lumber camp, and sawmill
-some guild themed buildings
-fotifications


Title: Re: Cemetery cards
Post by: quevy on January 27, 2012, 06:48:33 pm
(http://img836.imageshack.us/img836/3245/cimiteroprova.png)

 ???

(http://img600.imageshack.us/img600/6773/cimiteroprova1.png)


Title: Re: Cemetery cards
Post by: Scott on January 28, 2012, 12:26:32 am
That looks very good. The left fence needs some depth to it.


Title: Re: Cemetery cards
Post by: quevy on January 28, 2012, 02:20:37 am
Well, I modified a fence to get a base on which to draw :)


Title: Re: Cemetery cards
Post by: quevy on January 28, 2012, 03:52:41 am
(http://img140.imageshack.us/img140/6773/cimiteroprova1.png)

I consider it finished? I have to add more details?


Title: Re: Cemetery cards
Post by: neosatan on January 28, 2012, 04:13:25 am
I would scatter graves a little bit.


Title: Re: Cemetery cards
Post by: quevy on January 28, 2012, 04:58:22 am
The only thing missing to color mausoleum and tombs and the first card would be over.

(http://img408.imageshack.us/img408/6773/cimiteroprova1.png)


Title: Re: Cemetery cards
Post by: neosatan on January 28, 2012, 05:10:40 am
make graveyard bigger.


Title: Re: Cemetery cards
Post by: quevy on January 28, 2012, 06:13:04 am
(http://img577.imageshack.us/img577/3605/cimiteroprova4.png)


Title: Re: Cemetery cards
Post by: Sekim on January 28, 2012, 07:41:07 am
The tile looks neat. Good work on that  ;)  But for the tile to be a good starting tile, you need a city side and also a field side. I'd let the top road end in a city and I would end the bottom road in the field like some sort of mud road.


Title: Re: Cemetery cards
Post by: neosatan on January 28, 2012, 07:59:15 am
really nice.


Title: Re: Cemetery cards
Post by: quevy on January 28, 2012, 10:47:40 am
The tile looks neat. Good work on that  ;)  But for the tile to be a good starting tile, you need a city side and also a field side. I'd let the top road end in a city and I would end the bottom road in the field like some sort of mud road.


I will use this card as a base, I'll do more for a mini-expansion of 6 passes. Your ideas may be useful.

My idea was to use the cards to place meeple removed from the game that have not made any point, a minority in a street or city, died of the dragon and the tower.
The player will decide whether to place a meeple no points on a cemetery, or will be obliged if you decide during that match this rule will receive 2 points for every street that connects at least one city and -2 points for every road that not connects it.
This way other players can hinder and lose the points meeple dead.


Title: Re: Cemetery cards
Post by: quevy on January 29, 2012, 05:15:23 am
(http://img444.imageshack.us/img444/2851/cimiteri.png)


Title: Re: Cemetery cards
Post by: quevy on February 04, 2012, 02:28:40 pm
another sketch

(http://img17.imageshack.us/img17/5914/cimiteropiccolo.png)


Title: Re: Cemetery cards
Post by: quevy on February 26, 2012, 04:31:25 am
Lately I can play with a car with my friends, and when they can have no desire to test new ideas.  :'(
Some of you who want to try please.

I hope I can explain well in English.
If there is a graveyard into play, place a  no score meeple or killed by a dragon or another, the player who decides, this must not be used by another meeple and the road junctions should not be completed.
The meeple back in hand when all the joints were finished.
Score a point for every road that leads to a town or monastery / shrine, subtract 2 points for every road that leads nowhere.
The idea for the scoring of points of glory in the life meeple was famous and many are going to visit his grave, he was a scoundrel and nobody wants to see.
I also thought that this could be another use for the ghost, instead of placing the meeple killed, put the ghost on the cemetery and use the rules above.

Anyway thank you all for availability.