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Carc Central Community => Expansion Workshop => Topic started by: quevy on January 03, 2012, 05:00:04 am



Title: Lakes and fishermen
Post by: quevy on January 03, 2012, 05:00:04 am
Hi all, you point out the link I have created the variant.
The regulation is in Italian, my English is bad, if anyone is interested I'd like to translate it.

http://www.goblins.net/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=4689&ttitle=Carcassonne:_Laghi_e_pescatori_V1.1

http://www.goblins.net/modules.php?name=Downloads&d_op=ratedownload&lid=4689

(http://img440.imageshack.us/img440/5127/laghiepescatoristampa1.png)   (http://img829.imageshack.us/img829/8167/laghiepescatoristampa2.png)


Title: Re: Lakes and fishermen
Post by: Talisinbear on January 03, 2012, 07:15:10 am
I like the lake tiles

I assume there is a 'trade token' aspect

curious about the different coloured fish though?


Title: Re: Lakes and fishermen
Post by: quevy on January 03, 2012, 08:04:03 am
I translated with google translator, I hope you understand...

(http://img708.imageshack.us/img708/3200/carcassonnelaghiepescat.png)

(http://img515.imageshack.us/img515/3200/carcassonnelaghiepescat.png)



Title: Re: Lakes and fishermen
Post by: Scott on January 03, 2012, 11:43:11 pm
Some phrases have been broken in the translation. Some words in one language have more than translation in another language. I have cleaned it up as best I can:

Quote
Preparation

At the beginning of the game, each player gets a fisherman token.
Decide whether to use the four additional tiles for the expansion "Traders and Builders", and refer to the rules for that expansion for the following tiles.

{insert picture of fish trade tiles}

If you use the River expansion, decide whether to use the replacement lake tile, as starting several cities on the river could cause the game to become unbalanced.

{I think the above comment is in reference to the River II expansion rather than the original River expansion.}

{insert picture of lake tile}

Fishermen

During his turn a player may place their fisherman instead of a follower. The fisherman may be placed on one of the lakes, and will remain there until the end of the game. During final scoring, the player receives a token for each completed city, cloister, or shrine connected by road to the lake or located on a tile directly adjacent to the lake. In the case of a city, the player also receives an additional token for each pennant. For the purposes of determining which cloisters or shrines are connected to the lake, road intersections are ignored. The player who collects the largest number of fish tokens receives ten points.

{The original rules use the term victory points, but I think this is unnecessary since all points are victory points.}

{insert picture showing scoring example for fishermen}

The red player receives four fish tokens: one for the cloister, one for the city directly adjacent to the lake, one for the city connected to the lake via the road, and one for the pennant within that city. No tokens are received for incomplete cities.

Farmers

During final scoring, players score an additional point for each lake that irrigates their farm.

{insert picture showing scoring example for farmers}

The black player scores seven points: six for the two completed cities and one for the lake.

Trade Goods

When a player places a tile that completes a city with one or more fish trade goods, he receives the corresponding number of tokens.

{insert picture of scoring example for trade goods}

The yellow player scores ten points for completion of the city; the blue player receives a fish token for completing the city containing the fish trade good.

Clarification of some landscape tiles

The rules of this expansion apply over the entire length of the river.

The road does not divide the city.

The bridges do not connect the lake with cities, cloisters, or shrines.

Clearly the author of this expansion does not want someone to place a fisherman on the lake tile at the end of the river, though I think we had determined previously that the placement of the lake tile(s) occurs between turns? I think it's also intended that you are not to place fisherman on the river itself, though I'm not sure anybody would assume this to be permitted in the first place since the rules say that fisherman are placed on lakes.

I think it would have been better if the tiles for which an extra explanation had to be given were drawn in such a way as to not require the extra explanation. Why not have the road stop at the city wall like usual? And how is it that intersections can be ignored for the purposes of connecting cities (et al) to lakes, but not bridges? That seems inconsistent to me.

In response to Talisinbear's question, it looks to me that the "different colored fish" are the fisherman mentioned in the rules. I've added the word "token" in the preparation section to help clarify this.


Title: Re: Lakes and fishermen
Post by: Talisinbear on January 03, 2012, 11:59:16 pm
So why tokens and not a meeple?

This might be a bit confusing too since there is a 'fisherman' in the river expansions.


Title: Re: Lakes and fishermen
Post by: quevy on January 04, 2012, 02:35:08 am
Scott, thanks for the review to the translation, I can just apply it to my rules. ;D

In response to Talisinbear's question, it looks to me that the "different colored fish" are the fisherman mentioned in the rules. I've added the word "token" in the preparation section to help clarify this.
Sorry, the explanation in Italian, the token was present, machine translation has deleted it.

{I think the above comment is in reference to the River II expansion rather than the original River expansion.}
Yes, my mistake, is River II or with the addition of other tiles amateur River.

Why not have the road stop at the city wall like usual?
This is to simulate a kind of trade, as the city reaches a fishing dock and managed to sell more fish.

And how is it that intersections can be ignored for the purposes of connecting cities (et al) to lakes, but not bridges? That seems inconsistent to me.
I hope this picture explains all the uncertainty.

(http://img832.imageshack.us/img832/1629/spiegazione.png)


So why tokens and not a meeple?

This might be a bit confusing too since there is a 'fisherman' in the river expansions.
For the simple fact remains that the lake throughout the game. For my game I decided to use these, I added tokens for those who do not want to buy additional material.
(http://maydaygames.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/f/i/fish-token-set.jpg)

 I made this expansion without knowing the other made ​​by fan and all expansions of the original game, only those that have, nothing prevents you from changing the rules. I thought that it fitted to an expansion of my game, I decided later to share it with others.


I created 5 new cards for the set.
(http://img72.imageshack.us/img72/3200/carcassonnelaghiepescat.png)






Title: Re: Lakes and fishermen
Post by: quevy on January 12, 2012, 02:15:36 pm
Released version 1.1

Soon the English version.


Title: Re: Lakes and fishermen
Post by: Fritz_Spinne on January 23, 2012, 05:56:11 am
First of all: good idea of an expansion without new landscape elements, which can cause trouble in smaller games.
I have four suggestions:

I think calling this expansion "Lakes and fish-traders" could be better. The mechanic of connecting lakes to the citys and cloisters is similar to "Trading Posts" of Kevin Graham, and so we can use all river expansions (and also the lake-expansions not on this website) without any confusion.

I think the player with the most fish-tokens should get 15 or 20 points, because there is much more strategie compared to get a wheat-token.

I wouldn't take the whole river counting as a lake, because this is too much luck getting the only river-tile with lake and landing-stage.

In the rules I would use the terms street-bridges and landing-stage to distinguish between them.

 








Title: Re: Lakes and fishermen
Post by: quevy on January 23, 2012, 11:45:12 am
First of all, thanks for the compliment, my idea was just to add elements without changing the game in any way.
The name I had first thought was lakes and fishmongers, but Italian was not very nice in my opinion, so I decided to lakes and fishermen.
I scored a rating of 10 because I wanted to avoid that in case of a single randomly selected lucky did win a game.
Regarding the Regulation as soon as my sister will help me to translate it, I'll add all the references necessary to make it understandable to all.

Sorry for my bad english.


Title: Re: Lakes and fishermen
Post by: Carcking on January 23, 2012, 02:27:33 pm
Nice fanspansion here. I like the concept. I was thinking it would be interesting to include a 1 point bonus for each of the intersections that have a house (village), as they represent places where the fisherman can sell his fish.

The idea of using a token instead of meeple is both good and bad. Good in that he has to stay there for the whole game and it's not like tieing up a meeple, bad because any player can only claim one lake if he has only one token. I would be inclined to not use tokens but rather the regular meeples. Also, once the "trade route" is completed then the fisherman is scored and returned to the player. Then it's not tied up for the whole game.

For the River I & II I would allow any road that ends at the river (usually at a small set of docks) to be claimed by the fisherman to establish a trade route.




Title: Re: Lakes and fishermen
Post by: quevy on January 23, 2012, 03:00:26 pm
Nothing prevents you to change the rules to those who play it, you can use additional tokens for each player, 2 or 3, you decide:).
As I wrote before I looked for a way to limit the points that a person can do to win and I added the fish token to integrate it with "Traders and Builders," in case you want to use the meeple, when every "trade route" and the city is closed, meeple withdraw and take a point instead of a token.


Title: Re: Lakes and fishermen
Post by: quevy on January 26, 2012, 03:13:41 pm
I was thinking about doing some pieces with the lake extended up to an edge of the card, so that it can close the camps.
 What do you think?


Title: Re: Lakes and fishermen
Post by: Fritz_Spinne on January 26, 2012, 03:21:03 pm
More different tiles are better than twice the same! ;)


Title: Re: Lakes and fishermen
Post by: Carcking on January 27, 2012, 05:20:52 am
I was thinking about doing some pieces with the lake extended up to an edge of the card, so that it can close the camps.
 What do you think?

I'm not sure I follow but would love to see them.


Title: Re: Lakes and fishermen
Post by: neosatan on January 27, 2012, 10:10:37 am
Guys... I would like to see this exp as a part of fisherman fanexp :) That there would be tiles with mechanic from this exp, but lake would go into river, and also there would be a separate lake tiles.


Title: Re: Lakes and fishermen
Post by: quevy on January 27, 2012, 11:36:44 am
Test

(http://img854.imageshack.us/img854/4458/laghiepescatori25.png)


Title: Re: Lakes and fishermen
Post by: Scott on January 27, 2012, 12:42:01 pm
Do I see sheep going for a swim? :o


Title: Re: Lakes and fishermen
Post by: Carcking on January 27, 2012, 01:01:47 pm
Aaah, I see. I like it.  {up


Title: Re: Lakes and fishermen
Post by: quevy on January 27, 2012, 01:22:35 pm
Do I see sheep going for a swim? :o

They are not sheep but ducks, the image is in the lake expansion of river.


Title: Re: Lakes and fishermen
Post by: Carcking on January 27, 2012, 01:22:51 pm
Do I see sheep going for a swim? :o

lol - I think they are geese or swans or ducks...


Title: Re: Lakes and fishermen
Post by: quevy on January 30, 2012, 11:30:55 am
I was thinking it would be interesting to include a 1 point bonus for each of the intersections that have a house (village), as they represent places where the fisherman can sell his fish.
Yesterday I tried to play with this rule and I must say that I liked. Add it in the next revision. Thanks for the help.

On Saturday I bought Bridges, Castles, and Bazaars and I want to add a fish for every bazaar connected to a lake, whether it be inside or outside a city.

The idea of using a token instead of meeple is both good and bad. Good in that he has to stay there for the whole game and it's not like tieing up a meeple, bad because any player can only claim one lake if he has only one token. I would be inclined to not use tokens but rather the regular meeples. Also, once the "trade route" is completed then the fisherman is scored and returned to the player. Then it's not tied up for the whole game.

I thought it best to use a meeple instead of the token, but as it is structured not think the points system work, you could instead use the token when you place a tile lake, decide once and caught another card if the angler to move on another lake, the fish will take it as a reward for what has been completed.
Aspect of your opinions, and if someone wants to help with testing I would be very grateful.








Title: Re: Lakes and fishermen
Post by: quevy on January 30, 2012, 02:23:11 pm
New tile

(http://img163.imageshack.us/img163/2161/nuovilaghi.png)