Title: winery Post by: wellidesigns on June 28, 2011, 06:31:40 am ust for the fun of new tiles...no additional rules, unless someone wants to come up with some
the image of the building is extracted from another game however, so dunno about copywright...probably cannot distribute this (http://i19.photobucket.com/albums/b183/pspfriekie/winery.jpg) Title: Re: winery Post by: Dave on June 28, 2011, 11:33:20 am maybe you could have token upgrades, like wheat and olive"oil" to make bread or something, real trade.
Title: Re: winery Post by: Talisinbear on June 28, 2011, 11:38:12 am Wheat for bread already exists
Title: Re: winery Post by: wellidesigns on June 28, 2011, 12:08:53 pm I was thinking of combining these with the vineyards
if placed next to a vineyard, the player gets 5 points if one tile between vineyard and winery, still 3 points earned something like that ! Title: Re: winery Post by: Dave on June 28, 2011, 02:39:47 pm vineyard tiles dont currently have an associated token,
and tokens on farms dont work as well as cities as they are harder to "complete" a different mechanic could be produce (grapes) in a farm and the processor (winery) in the same farm, then you complete the winery (somehow) when it completes you then earn the token? Title: Re: winery Post by: wellidesigns on June 28, 2011, 02:49:00 pm honestly,i'm not that good at thinking of new rules, I rather keep the game as simple as possible when adding new tiles
Title: Re: winery Post by: Dave on June 28, 2011, 03:45:13 pm if the winery is connected to the vinyard, could their be a road connection?
Title: Re: winery Post by: wellidesigns on June 30, 2011, 05:44:29 am gonna rework these completely, had a great idea about these
you can still download these if you want to : http://www.box.net/shared/claraqv7ry91tvhtllrt |