Carcassonne Central

Carc Central Community => Expansion Workshop => Topic started by: FennShysa on May 27, 2011, 04:47:44 pm



Title: Start Tiles.
Post by: FennShysa on May 27, 2011, 04:47:44 pm
Hola.  New guy here.  I've got a gaming group who loves carcassonne. I've started to make some of these fine expansions. Finished the Forests, Fisherman, Mills & Bakeries, Gold Mines, Breweries, City Council, and a few odds and ends. I'm going to post a thread on how i did it later with some pictures.  Haven't played with them yet but i'll give some session reports too.

However i have one big request (or a lot of little requests). I would like some starting tiles for the expansions. Would that be possible?  I have a few ideas in mind.

A single with: Forest, City, Road, Field.
A single with: River, City, Road, Field.
A double with some combination of : Forest, River, City, Road, Field.

We also play a lot with the Count. Almost all the time actually. I saw one thread where someone modified the city with a lake in it for fishermen expansion. I like.  However would someone be willing to modify the outside of the city to have one with starting Forests spaces, one with starting River spaces and one with both? 


Title: Re: Start Tiles.
Post by: Whaleyland on May 27, 2011, 11:16:30 pm
I thought I posted these ages ago, but perhaps not. I made four start tiles, one with a river, one with a mountain, one with a forest, and one with just a hillside (separating the fields). They aren't sized correctly, but you can do that yourself for now:

(http://www.whaleyland.com/downloads/starttilecombos.jpg)


Title: Re: Start Tiles.
Post by: FennShysa on May 28, 2011, 01:00:46 am
It's possible that you may have posted them somewhere and I just didn't find them. I don't think they are in the downloads section though.

Either way, thank you!  That's definitely a good start for what I'm looking for.


Title: Re: Start Tiles.
Post by: CARC_Zoner on May 28, 2011, 06:48:58 am
I made four start tiles, one with a river, one with a mountain, one with a forest, and one with just a hillside (separating the fields).

Beautiful work, Whaleyland!

CARC_Zoner


Title: Re: Start Tiles.
Post by: FennShysa on May 28, 2011, 02:48:21 pm
I have printed and constructed them. Thank you!

Is anyone interested in tackling my other ideas eventually?  The 4x3 city with outside modifications and a double start tile with River and Forest added?


Title: Re: Start Tiles.
Post by: Cappy on June 07, 2011, 01:41:52 pm
It's been a couple of months, but if you're still interested, FennShysa, what do you think of this layout?

(http://www.cappyspace.com/downloads/carc/countforestalpha.jpg)

It's purely rough draft right now. If you like it, I'll tackle a full-scale pass on the tiles that changed.

(And, yeah, it's a bad idea to let forest grow right up to the city walls, but watcha gonna do? :) )


Title: Re: Start Tiles.
Post by: Whaleyland on June 07, 2011, 02:23:02 pm
I like this city-scape but I do have a few suggestions:
• Have all the forests not touch the walls, per the reasons you implied.
• Change the river source to a lake.
• Add a mountain to the top tile where the forest currently is.
• Add a hillside on one of the bottom field tiles.
These would take into effect most of the fan expansion and would also further divide the fields.


Title: Re: Start Tiles.
Post by: Cappy on June 07, 2011, 03:04:38 pm
I like this city-scape but I do have a few suggestions:
• Have all the forests not touch the walls, per the reasons you implied.
• Change the river source to a lake.
• Add a mountain to the top tile where the forest currently is.
• Add a hillside on one of the bottom field tiles.
These would take into effect most of the fan expansion and would also further divide the fields.

I hear you, but will let others weigh in before jumping on it.

1) Don't rivers always start with a spring? Wouldn't it be odd to build from a lake?

2) A hillside? Which expansion is that from? Do you mean the cliffs from the forest expansion?


Title: Re: Start Tiles.
Post by: FennShysa on June 08, 2011, 09:35:21 am
That's very awesome!
I'm perfectly happy with whatever you will do. (The forest to the walls doesn't really bother me.) If it's not too much work, could you do it in 3 versions? One with just the river, one with just forest and one with both?

The only problem I see is that where you put the River start tile is where i think the place is to place the count and meeples for the foresters.

A mountain start would be ok too. But not necessary for me.

Whatever you do, thank you for tackling this!! :)


Title: Re: Start Tiles.
Post by: Whaleyland on June 08, 2011, 10:49:13 am
I hear you, but will let others weigh in before jumping on it.

1) Don't rivers always start with a spring? Wouldn't it be odd to build from a lake?
Not nearly as odd as having a city prompt a spring...unless it was a filthy run-off stream that no sane person would ever drink from. I've started games with a lake before and ended it with the source. It only matters at the end of the game for visual purposes.

Quote
2) A hillside? Which expansion is that from? Do you mean the cliffs from the forest expansion?

Yes, I meant the cliffs, I think.


Title: Re: Start Tiles.
Post by: Cappy on June 08, 2011, 11:40:02 am
Not nearly as odd as having a city prompt a spring...unless it was a filthy run-off stream that no sane person would ever drink from.
:D :D

It does look funny to have a rivers starting at the city... I'll see what I can do.

The lake inside of the city was just me fiddling, I'll probably leave it out in the final run -- wouldn't want the Count and woodsmen to be homeless.


Title: Re: Start Tiles.
Post by: FennShysa on June 08, 2011, 02:29:12 pm
I don't know how anyone's drawing skills are, but i just had an idea.  While the lake inside the city looks a little odd, maybe a fountain could be squeezed onto tile 6 for the Rivers.


Title: Re: Start Tiles.
Post by: FennShysa on November 30, 2011, 05:49:43 pm
I've managed to do up a couple variations on the City so far.
City With River
http://i105.photobucket.com/albums/m218/FennShysa/Source%20Art/CityWithRiver.jpg
City With Forests
http://i105.photobucket.com/albums/m218/FennShysa/Source%20Art/CityWithWoods.jpg
City With Forests and River
http://i105.photobucket.com/albums/m218/FennShysa/Source%20Art/CityWithRiverWoods.jpg
If anyone wants a better quality pdf of these just let me know, i'll e-mail or figure out somewhere to host.


Title: Re: Start Tiles.
Post by: Ulstergeki on November 30, 2011, 11:30:39 pm
I would love the pdf of these!
great job!


Title: Re: Start Tiles.
Post by: neosatan on December 01, 2011, 05:43:54 am
Could You do with mountains? I like way that You publish it cause when I want to play with river I will just change one tile, when I want to play with forests. Thats prety cool. I wolud like to see something similiar for mountains. That way I could personalize my Carcassonne City for any game. If You can, I would ask form more special features on thouse cities. That way there would be more ways to personalize City of Carcassonne.

btw. I was thinking that City could be done in similiar way that puzzles does. That way the pieces wouldn't slip when You place meeple.


Title: Re: Start Tiles.
Post by: Sekim on December 01, 2011, 12:46:02 pm
I personally would print this as 1 single large starting tile.


Title: Re: Start Tiles.
Post by: neosatan on December 01, 2011, 02:07:11 pm
Well, I play Carcassonne with diffrent exps each time, so I don't need to have in starting tile mountains when I don't have them in tiles pile.

But when You don't have mountains or forests then I would agree to one large tile.


Title: Re: Start Tiles.
Post by: Sekim on December 01, 2011, 02:35:30 pm
I would personally print all of the options as 1 single large tile and use the version whichever I need to play with regarding the expansions I would like to play with  ;)
I don't have the mountains printed yet, so I would leave that one out for now.


Title: Re: Start Tiles.
Post by: markus on December 01, 2011, 04:14:40 pm
Hy FennShysa,

I love the new Start Tiles. But they remember me to a forgotten expansion. Whaleland had in 2009 the idea of a Moated City. Maybe you can make this idea real. If it is possible to erase the space between the two city walls and fill them with water and ad two river tiles, on the right and and one the left wall, one for fresh water and the second for the used water.

What do you think, is it possible??????


Title: Re: Start Tiles.
Post by: FennShysa on December 02, 2011, 04:54:29 pm
Cool.  I'm glad people are interested. I wasn't sure if I was the only one who played the count regularly.

1. I'll try and get the pdfs hosted somewhere. Maybe just a google docs download as that is what i usually do.
2. I print each version as one large starting tile on a full sheet label and stick it on chipboard of an approximate thickness with the tiles. No plans to split them or make them puzzley.
3. I too remember the moat idea and would love to do it. But that (and any additional city features) is probably beyond my photoshop abilities.
4. Mountains are doable. What combinations do you want? M, M-R, M-F, M-R-F?


Title: Re: Start Tiles.
Post by: Jimb on December 06, 2011, 01:56:34 pm
I don't get the idea of this "starting tiles"... how do you use it? why do you want to print it as one big tile ?


Title: Re: Start Tiles.
Post by: Scott on December 06, 2011, 02:09:49 pm
I don't get the idea of this "starting tiles"... how do you use it?

Quote from: RGG Rules
Place the starting tile face up in the middle of the table.

Sorry couldn't resist. ;D


Title: Re: Start Tiles.
Post by: Jimb on December 06, 2011, 03:23:19 pm
ooh.. thats something new :D

You know what I mean.

what is the sense of such a large tile?


Title: Re: Start Tiles.
Post by: Sekim on December 06, 2011, 03:31:10 pm
I don't get the idea of this "starting tiles"... how do you use it? why do you want to print it as one big tile ?

Why the hassle with a lot of small tiles when they are arranged the same way each time anyway ?
Just take a look at the 12 tile city layout. 1 large tile would have made it a lot easier to set up and keep it in place.


Title: Re: Start Tiles.
Post by: GAKDragon on December 06, 2011, 06:31:42 pm
Just take a look at the 12 tile city layout. 1 large tile would have made it a lot easier to set up and keep it in place.

Which is why I printed a good-quality scan someone did of the City and stuck the label to a piece of sturdy cardboard. 


Title: Re: Start Tiles.
Post by: CKorfmann on December 06, 2011, 10:46:13 pm
I don't get the idea of this "starting tiles"... how do you use it? why do you want to print it as one big tile?

Perhaps you are unfamiliar with the Count of Carcassonne expansion?  The 12-tile city that everyone is making reference to (and altering the graphics of) starts on the table in place of (or in addition to) the original starting tile from the base game.  Hopefully that clears things up for you a bit.


Title: Re: Start Tiles.
Post by: Jimb on December 07, 2011, 01:37:01 pm
I don't get the idea of this "starting tiles"... how do you use it? why do you want to print it as one big tile?

Perhaps you are unfamiliar with the Count of Carcassonne expansion?  The 12-tile city that everyone is making reference to (and altering the graphics of) starts on the table in place of (or in addition to) the original starting tile from the base game.  Hopefully that clears things up for you a bit.
I'm not .. thanks for explanation
i just read about this expansion .. it's quite difficult to understand ..
Do you play using rules like in this expansion?
or the city is used only as a starting tile with a bigger possibility to attach different components such as city, road, or field?


Title: Re: Start Tiles.
Post by: CKorfmann on December 07, 2011, 11:14:08 pm
I'm not .. thanks for explanation
i just read about this expansion .. it's quite difficult to understand ..
Do you play using rules like in this expansion?
or the city is used only as a starting tile with a bigger possibility to attach different components such as city, road, or field?

Yes, those rules can be tricky.  I suspect that the majority of people who want to use these modified starting cities will use them as starters only and not use the 'Count' rules.


Title: Re: Start Tiles.
Post by: GAKDragon on December 08, 2011, 06:40:35 am
Since I almost always play with the river, I just toss the game's regular start tile in with the other tiles. 


Title: Re: Start Tiles.
Post by: FennShysa on April 28, 2012, 02:43:55 pm
Since i saw the downloads are now working i went ahead and made my 3 variant cities into pdfs and uploaded them. It hasn't been approved yet but this is the link.

http://carcassonnecentral.com/forum/index.php?action=downloads;sa=view;down=174


Title: Re: Start Tiles.
Post by: Scott on April 28, 2012, 07:25:03 pm
Your download has been approved and moved into the correct category.


Title: Re: Start Tiles.
Post by: Purity on January 04, 2013, 02:16:18 pm
did someone gave the inclusion of the mountains expansion into the city tiles a try?