Title: variants on variants Post by: Talisinbear on February 08, 2011, 09:27:05 pm This is just a few 'tweaks' I intend to try at our table, so thought would share here for comment, in case really don't work ;D
1) As an of old D&D er loved the idea Fighters and Scholars, by edmil, but 8 pages of rules, yikes. So gonna try streamline. When a Training Centre tile is pulled a player has two options, an automatic level up a Meeple anywhere on board. Or, you play a Meeple to the training centre, where it is treated like it's still in your supply, so can be used on any turn, but while on the training tile you can roll the dice every turn to level the Meeple up, 3 tries as per edmil's rules. That's it for us. 2) The Catapult gets set aside and tiles simply used for Fortune Teller, by jputt927 3) The Giant - Going to use the tiles from Dragon Hunters, by Novelty, and a player may place his Giant anytime lays a DH tile, then go roaming. Also 5 points for catching an opponent's giant. Feedback welcome Title: Re: variants on variants Post by: CKorfmann on February 08, 2011, 09:37:53 pm Seems like these would work. Let us know how it turns out.
Title: Re: variants on variants Post by: Talisinbear on February 11, 2011, 12:38:45 am I'm thinking the Age Of Chivalry icons might just be used as a Fighter/Scholar option to level up, simplify again
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