Title: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 08, 2011, 08:36:02 pm I am new here, but a long time boardgamer
Grabbed a bag of meeples for Shepherd expansion, and got pigs too Having a farm background, I am aware the damage wild boar can do. Have a very vague idea about allowing players to place wild boar, which would destroy the farm land of the square they are placed. Thinking a player could get three wild boar. Rest of the details are very vague, but maybe more experienced designers can help Feedback hoped for. Title: Re: Merged: Boar Hunters/wild boars Post by: loganmann1 on January 10, 2011, 01:04:17 pm Thats an interesting idea...a piece that reduces the points of the farm its placed in. If it still had to be placed as though it were a follower claiming its own farm (ie not already connected) then that could really add some interesting building of farms. It seems like the last few games I've played farm wars have been much bigger then usual for my group...I guess we are getting more aggressive :) so something like this would be very cool.
Talisinbear...I suggest looking at some rules sheets for fan made expansions and trying to write up what you think would work for these accordingly here in this thread. Then others can look at, try, and critique it. Given more playtesting and feedback, when it gets to where you like it you can fill in a rule sheet for it (there are templates available on this forum) and submit it to go. I like this idea though...test it, work with it, and let us know how it goes. Title: Re: Merged: Boar Hunters/wild boars Post by: Sekim on January 11, 2011, 08:13:14 am That's an interesting idea you got there. But I was just thinking ..... How would you get the boar on the tile you just placed ? Let it work somehow like a Dragon ? That would mean that you'd have to make custom tiles as well. You could also make it a custom tiles only expansion with a boar on the tiles and leave the boarple out of the game.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 11, 2011, 08:55:56 am Why couldn't u place like any other wood on a farm tile?
I don't want this farm, so I plant a wild boar any farm with a wild board scores a negative Title: Re: Merged: Boar Hunters/wild boars Post by: loganmann1 on January 11, 2011, 04:45:23 pm Talisinbear: From the orginial post my impression was a piece you put down in a field like you'd place a farmer and it just stays there until the end of the game. It counts as a negative x points on the farm. Is that a correct interpretation of the original idea?
Sekim: Are you proposing a single boar that moves around the board and whereever it ends up gets a negative? Also an interesting idea. I see possibilities with both those ideas. Good possiblities. I do like the simplicity of implementing the first idea, but i really like the idea of moveable pieces (like the fairy and the dragon). Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 11, 2011, 04:56:13 pm Well I was think a player getting a number of boars sort of like the shepherd expansion (3? ) You could place to negatively impact a farm score
I like the moving, but it gets cumbersome after a while. I had thought maybe place boar, each turn move one space, leave a 'rooted-field' marker. However that has limited impact in game terms, since a farm scores on cities, not 'farm' tiles. Title: Re: Merged: Boar Hunters/wild boars Post by: loganmann1 on January 12, 2011, 11:11:52 am what if it simply gets placed in a field the way a legal farmer is placed (not occupied by any other farmer/pig/boar) and counts as minus points to the farm (mayber -3 to the farm thus negating one normal city). Then over later turns you have to try and connect it to your opponents farms through tile placement (connecting the farms). The surrounding farmers will work to block off connections to the boar to keep it off their field. No movement of the boar once placed. Its a new option that is aggressive against the arguably overpowered farms. Thats how I envision this working from the descriptions above. Do you have different thoughts, visions, or objectives in mind with this.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 12, 2011, 11:38:38 am I could see that working
Is one boar enoiugh? Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on January 12, 2011, 01:33:13 pm I like the one neutral boarple idea a lot better than giving everyone a boar.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 12, 2011, 01:57:47 pm one boar would have limited impact on game I would think
Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on January 12, 2011, 09:36:02 pm one boar would have limited impact on game I would think ...as perhaps it should.Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 12, 2011, 09:54:13 pm In general the idea has three reasons for percolating
1) to use the boar meeples 2) I see it as a way of impacting farms which are still pretty top heavy in terms of scoring, 3) Growing up on a farm, things happen to crops. Wild boars seems like one way to show that. One idea which has been brewing. A player gets 3 boars. You can place on a none occupied farm. On the boar's owner's turn he can move boar one tile, leaving a marker. If the boar area is ever connected to a scoring farm, each damaged tile is a minus-one to the farm score. A players also gets a boar hunter meeple. It can be placed anytime a boar comes into a farm where you have a farmer. The hunter can then be moved on its controller's turn, in essence hunting the boar. How many points the Hunter gets I'm undecided about. Once a boar is killed, it is out of game. The Hunter meeple goes back to a player's supply. Title: Re: Merged: Boar Hunters/wild boars Post by: djdahmer on January 12, 2011, 10:28:02 pm A player gets 3 boars. You can place on a none occupied farm. On the boar's owner's turn he can move boar one tile, leaving a marker. If the boar area is ever connected to a scoring farm, each damaged tile is a minus-one to the farm score. A players also gets a boar hunter meeple. It can be placed anytime a boar comes into a farm where you have a farmer. The hunter can then be moved on its controller's turn, in essence hunting the boar. How many points the Hunter gets I'm undecided about. Once a boar is killed, it is out of game. The Hunter meeple goes back to a player's supply. Would the boar also go back into the player's supply? How do you propose the boar & hunter would move? E.g. orthogonally only to an unoccupied farm tile that is part of the current farm, or perhaps orthogonally & diagonally? I assume that the hunter is deemed to have killed the boar when it lands on the same tile? Or would it be able to kill the boar from a distance (as an archer would do), say from an adjacent tile? This expansion idea has definitely piqued my interest. We're often fighting over ever-increasing farms & it's a nice way of turning that around a little. I quite like the idea of the hunter as a way of controlling the boar, as without it a boar placed early could completely destroy a farm long before the game is finished. Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 12, 2011, 10:38:10 pm The boar could be handled two ways. if each player has 3, once killed, it's put of game
If you have only one, then it could go back into the display. A boar could move one tile, any of the 8 directions For fun, how about the hunter moves as a knight in chess. kills the boar when one tile away diagonally Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on January 12, 2011, 11:21:08 pm A players also gets a boar hunter meeple. It can be placed anytime a boar comes into a farm where you have a farmer. The hunter can then be moved on its controller's turn, in essence hunting the boar. How many points the Hunter gets I'm undecided about. Once a boar is killed, it is out of game. The Hunter meeple goes back to a player's supply. This sounds like an excellent idea, but for Hunters and Gathers moreso than regular Carc. Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 12, 2011, 11:28:00 pm actually wild boar would exist in most eras
and Carc farms are why I am toying with this Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on January 12, 2011, 11:46:58 pm I guess I do like the idea of the anit-pig. It will be interesting to see where you go with it.
Out of curiosity, have you looked at Novelty's Dragon Hunter (http://www.carcassonnecentral.com/images/download/expansions/dh.zip) expansion yet? I think you'll find it interesting. Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 13, 2011, 12:10:20 am Actually I don't.
It's a way of throwing a bunch of dragon fodder out there and then forcing the dragon to chase the animals. The dragon should be chasing humans There was a 'Giant' concept I saw, but apparently dead. And the link to rules is dead. A Giant chasing the dragon was pretty cool idea Of course ideas often stay basic ideas :) I mean I've had this vague idea of a troll for deployment on bridges too. But that was it, just an idea LOL Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on January 13, 2011, 12:43:03 am You seem to have the basic idea of the Giant down pretty well. As I recall, it used the meeple from the Kids of Carcassonne game which had a somewhat similar shape to the "regular" one, but was much larger, and you're right, it basically chased the dragon around and stomped on it to remove it from the board when it caught up. I don't recall the exact rules at this point but I'll look and see if I have it.
There was actually an idea also floating around and some tiles made with an "ice troll" hiding under a bridge that demanded a toll or something like that. I think I saw that on BGG, but not here. I'll see if I can find that as well. Nothing new under the Carcassonne sun these days. :) Found it: Dragon Riders and Slayers (http://boardgamegeek.com/thread/123244/carcassonne-dragon-rider-slayer) Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on January 13, 2011, 12:56:35 am Thanks
I emailed the guy that posted the trolls for his rules Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on February 05, 2011, 06:09:25 pm The following is a expansion/variant on the Log Cabins expansion by Novelty based on ideas by Talisinbear and CKorfmann and would replace the original rules to Log Cabins.
Start the game with 3-5 black boar tokens (ideally from the Agricola set) on the side of the playing area. When the first tile is drawn depicting a log cabin, the player may place it and deploy a follower to it as a hunter. On any subsequent turn, any player during his/her 'move wood' portion of their turn may place a black boar token from the side of the board to any wooded area of a forest tile not connected to any forest surrounding any log cabin containing a follower. The object for the hunter is to connect any section of forest surrounding the log cabin to the section of forest containing the boar (in similar fashion to the mechanic from Shepherds). The first player to connect their hunter to a boar through forest tiles successfully hunts the boar and removes it from play scoring 10 points. They also remove that hunter from the board and return it to their supply. Two or more hunters/one boar: If placement of a tile causes two or more hunters to be connected to a boar, then the one placing the tile gets the points (assuming he/she has a hunter in question). If the player placing the tile does not have a hunter connected to that boar, then both hunters get all the points. Hunters left on the board after the last boar is hunted and/or still on the board at the end of the game score nothing. I've toyed a bit with the idea of allowing subsequent Log Cabin tiles to allow the hunter to move a given number of tiles toward the boar. Scoring would require the hunter to land on the tile containing a boar figure. Not sure how I feel about that. Perhaps this could be adapted to H&G also if they don't have it already. Your thoughts? Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on February 06, 2011, 11:53:49 am if the hunter can move, which has some merit to make it different from the shepherd it might need to be a specific 'boar hunter' piece?
if the boar is killed, does it go back to the pool to be re-used? Or out of game? Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on February 06, 2011, 02:02:52 pm if the hunter can move, which has some merit to make it different from the shepherd it might need to be a specific 'boar hunter' piece? I considered that. It might be better to have new tiles, something patterned after the dragon or horse tile. That being the case, I suppose the boar should/could move as well. I was thinking about each player moving their hunter five or six spaces with each "hunter" tile drawn, and then the person to the left of that player would move the/a boar one or two spaces. Perhaps the boar hunter should also be a dedicated follower like the shepherd.Quote if the boar is killed, does it go back to the pool to be re-used? Or out of game? I would think that it should be removed from play so they aren't abused.Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on February 06, 2011, 02:15:07 pm DEpending on number, if the boar can move too, run, then I suspect the kill will be somewhat rare, so not sure abuse would be that rare.
So new tiles. Place one and you can play a 'boar hunter' piece after which you can place a boar in an unconnected forest piece Once a boar is in a forest connected to the hunter tile the hunt begins. The player can move his hunter X spaces (Since forests may be smaller, maybe 4 instead of six? Orthogonally Then next player's turn they can move the boar two tiles? The boar can move Orthogonally, or diagonally, which mimics their movement best Since hunters use bows, how about the Hunter kills boar when he is exactly one tile diagonally adjacent to the boar at the end of his completed 4 tile movement, Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on February 06, 2011, 02:28:50 pm I think it would be better to have the hunt over whenever the hunter lands on the tile, like the dragon. Otherwise it might be too difficult.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on February 06, 2011, 02:31:45 pm That works too
was going for a bit of flavor with my thought Title: Re: Merged: Boar Hunters/wild boars Post by: Boondocker on February 07, 2011, 07:33:22 am Do forests generally turn out larger than cities? Seems like the hunt would be over pretty fast if the hunter was moving four spaces each turn.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on February 07, 2011, 08:17:18 am well not having played forests yet but certainly with 150 tiles in base expansion I would assume they are larger than a city
Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on February 07, 2011, 10:24:36 am Do forests generally turn out larger than cities? Seems like the hunt would be over pretty fast if the hunter was moving four spaces each turn. You make a very good point. I hadn't considered that. I was thinking of the forest in relation to the farms, but they don't come out the same at all. It could make it more of a challange to connect, but could also make it impossible. Something to consider for sure, and probably playtest. Anyone with printed out forest tiles want to give it a shot?I suppose a solution might be to allow the hunter (and perhaps the boar too) to move across fields. Makes sense anyway. Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on February 07, 2011, 11:06:13 am Across fields is a natural
You could even add realism by allowing a kill two tiles away on a field, while having to be on same tile in forest Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on February 15, 2011, 11:41:00 pm I still think there is something here, which could include wild boars starting in forests, and potentially move into fields.
In the forest I'd suggest the pig have a couple of squares movement on the hunter likely one less in a field Hunter would need to move into boar square in forest could one square away in field Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on February 16, 2011, 04:07:57 pm I think that would work. I could buy one square away in a field.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on May 20, 2011, 01:28:20 pm I think I have a way to incorporate wild boars into the game rather simply, by comnecting it with LOG CABINS
an existing expansion by Novelty Need 6-8 tiles with a wild boar head icon. These would basically be forest tile. When the tile is placed you would place a wild boar on it from a common pool (available to all) If at any point that wild boar is within the 24 tiles surrounding a log cabin with a hunter on it, the hunter would get an immediate 5-point score. That could be accomplished by placing the boar after you have a hunter in play. Or more likely placing your hunter close to a boar already in play. There will be times a boar is never scored, but not all boars are hunted either. Boars do not leave play, which could allow them to score for multiple hunters. Since boars run in herds that is thematically appropriate. Comments? Anyone up to do the tiles? I have zero skills in that regard. Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on May 20, 2011, 08:15:58 pm Hoping the rules upload
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on May 20, 2011, 09:44:54 pm I have a rough pdf of tiles but too large a file to upload here
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on May 24, 2011, 08:06:20 pm I would appreciate feedback on most recent incarnation of a wild boar idea
Title: Re: Merged: Boar Hunters/wild boars Post by: CKorfmann on May 25, 2011, 10:26:43 pm That seems pretty interesting. I'm not sure how I feel about one boar being hunted twice though, especially since I don't think there are that many log cabins.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on May 25, 2011, 10:52:34 pm 12 cabins
It's not so much that it's a single boar but represents a forest area (tile) which has wild boars Title: Re: Merged: Boar Hunters/wild boars Post by: djdahmer on May 26, 2011, 03:03:42 am Aside from a few minor edits, my main concern is that with so many tiles in play (Base game 72 + Forests 150 + Log Cabin 12 + Wild Boars 9 = 243 tiles minimum) how often would a player be able to place a hunter within range of the boar? I could be wrong, but my feeling is that the boar & cabin tiles could get lost amongst so many other tiles & be very difficult to score.
Edits: Remove the extra space between the words by & Calvin: Quote A Carcassonne Central expansion by Calvin Daniels In the Preparation section alao should be also: Quote This expansion is designed by be played in games where the Forest expansion (by Scott and Novelty) and the Log Cabins expansion (by Novelty) are alao being used. There is an extra full-stop (period) at the end of the Deploy a follower section: Quote When a wild boar tile is placed a wild boar meeple is taken from the common pool and must be placed on the tile. No other meeples may be placed on the tile.. Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on May 26, 2011, 10:59:01 pm With a boar tile and the fact they can be within the 24 tiles of a log cabin, that means it can score on about 1/10th of the tiles in a game like you suggest 240 tiles.
with 9 boar tiles, and 12 cabin tiles, the likelihood of scoring is statistically rather good. Title: Re: Merged: Boar Hunters/wild boars Post by: ksupan79 on June 29, 2011, 12:48:46 am Am a bit curious if this was ever finished or if there are any tiles drafted up yet? Sounds pretty fun and since i have made most of the fan made forest tiles (between 200-250 for just forest related alone) would love to try it out.
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on June 29, 2011, 12:52:03 am I have tiles but no idea how to upload
the boars are available of course in various stores too Title: Re: Merged: Boar Hunters/wild boars Post by: wellidesigns on June 29, 2011, 01:43:49 am you can upload the tiles to a file sharing site like 4shared, and the preview to photobucket !
Title: Re: Merged: Boar Hunters/wild boars Post by: Talisinbear on July 17, 2011, 06:54:43 pm Not my forte skill wise I am afraid
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