Title: LotR3- The Return of the King Post by: meepleater on December 12, 2009, 04:44:33 pm The final installment in the LotR series. Expect to see tiles such as the paths of the dead, minas tirith, mount doom, and Barad Dur, which is shown below:
(http://i585.photobucket.com/albums/ss294/meepleater/lotr3-mordor.jpg) As usual there will be 8 quest tiles and 4 other tiles, plus any etxra pieces or tokens. Rules are also coming soon, Title: Re: LotR3- The Return of the King Post by: Whaleyland on December 12, 2009, 06:11:51 pm I think that there should be an Osgilliath too. I mean, it used to be the capital of Gondor and the Jewel of Anadun. Such a shame that those nasty Orcs had to foul it all up.
Title: Re: LotR3- The Return of the King Post by: meepleater on December 12, 2009, 06:40:55 pm Good idea. That can be tile #7.
Title: Re: LotR3- The Return of the King Post by: meepleater on December 14, 2009, 01:57:19 am (http://i585.photobucket.com/albums/ss294/meepleater/lotrmontage.jpg)
Here is v0.1 of the final installment in this series: http://www.mediafire.com/?eoyndyzmrmo EDIT: Tiles and Tokens: http://www.mediafire.com/?2nogfg4zx2l Reviews welcome! Title: Re: LotR3- The Return of the King Post by: Gwommy on December 14, 2009, 08:27:01 am I'm always impressed with the new mechanics that you come with for these sets, although I've yet to play one. Some day though. At any rate, here's a list of my suggested edits as well as a couple of questions about the expansion:
=Tile Descriptions -All of the paragraphs appear to be aligned left instead of justified. =Paths of the Dead At the end of the game, the follower is considered part of the field the paths are in (regardless of how many other followers are in the field). "The fields containing the paths of the dead are not connected." -I can't figure out what you're trying to say here. Are you saying that the Paths of the Dead can not be placed in the same field, or that a farm can not continue through a field on a Paths of the Dead tile? Or perhaps something else altogether? Barad Dur -The first paragraph has the word "may" on a single line all by itself. Same issue with the words "is drawn". These followers are immune to the dragon, towers or the catapult, and may not be taken back or moved to a different section by their respective players. "When the next quest tile is drawn the eye moves to the road section. Any player with a follower in the road section may move any 1 thief currently on a road onto any other unclaimed uncompleted road, going clockwise starting from the player whose turn it is currently." -Any 1 thief!? So this includes an opponent's thief? Title: Re: LotR3- The Return of the King Post by: elmendalerenda on December 14, 2009, 10:25:00 am Again, sorry for not understanding some expansion game mechanics.
Paths of death: works more or less like a market from the city? but only one meeple can be there. Regarding Barad Dur, not sure how it works: Why somebody will put a follower there? ok, it safe from dragon, tower and catapult, but wont score any points, so its like losing a meeple. Rather keep it in reserve and use it somewhere else, can be captured, eaten, etc but the scoring posibility is bigger. When you talk about road quest tiles, guess you are talking about any of the three expansions quest road tiles, but what happens if you draw a quest tile without road? The lidless eye, works like a portal that allows to move just to the same feature the eye is currently on? Or Barad dur works like a mini carcassonne city where the eye tells you where you can send the meeples from Barad dur? Thanks in advance Title: Re: LotR3- The Return of the King Post by: meepleater on December 14, 2009, 03:57:28 pm =Tile Descriptions -All of the paragraphs appear to be aligned left instead of justified. They are aligned to the left. I'm hoping that's not a major problem as it would not be easy to change the way I've formatted it. =Paths of the Dead At the end of the game, the follower is considered part of the field the paths are in (regardless of how many other followers are in the field). ph has the word "may" on a single line all by itself. Same issue with the words "is drawn".[/i] I'll change that. "The fields containing the paths of the dead are not connected." -I can't figure out what you're trying to say here. Are you saying that the Paths of the Dead can not be placed in the same field, or that a farm can not continue through a field on a Paths of the Dead tile? Or perhaps something else altogether? Your second assumption was correct. The two fams do not become connected by the paths of the dead. Barad Dur -The first paragraph has the word "may" on a single line all by itself. Same issue with the words "is drawn". These followers are immune to the dragon, towers or the catapult, and may not be taken back or moved to a different section by their respective players. These will be fixed. "When the next quest tile is drawn the eye moves to the road section. Any player with a follower in the road section may move any 1 thief currently on a road onto any other unclaimed uncompleted road, going clockwise starting from the player whose turn it is currently." -Any 1 thief!? So this includes an opponent's thief? Err... no. Only your own. I'll have to clarify that. Again, sorry for not understanding some expansion game mechanics. That's okay. My expansions can be very confusing. Paths of death: works more or less like a market from the city? but only one meeple can be there. Um, not quite. A meeple there counts as part of that field, and also the other field containing the other path of the dead. Regarding Barad Dur, not sure how it works: Why somebody will put a follower there? ok, it safe from dragon, tower and catapult, but wont score any points, so its like losing a meeple. Rather keep it in reserve and use it somewhere else, can be captured, eaten, etc but the scoring posibility is bigger. By putting a follower in one of the sections, it means that when the eye moves to that section they may move one of their followers from one feature to another (depending what feature the follower on Barad Dur is in). E.g. with a meeple on a cloister section, when the eye moves there they may move one of their monks from a very incomplete cloister to one which only needs one more tile. When you talk about road quest tiles, guess you are talking about any of the three expansions quest road tiles, but what happens if you draw a quest tile without road? I don't think the rules ever mentioned that the quest tile must contain a road. When did I mention 'road quest tiles'? The lidless eye, works like a portal that allows to move just to the same feature the eye is currently on? Or Barad dur works like a mini carcassonne city where the eye tells you where you can send the meeples from Barad dur? Thanks in advance I hope I've clarified this above, but if not- when the eye moved to a part of Barad Dur that you have a meeple on, you may move ANOTHER one of your meeples on the board (on the corresponding feature) to another (corresponding feature). Thanks everyone for the edits! v0.2 will be available shortly. Title: Re: LotR3- The Return of the King Post by: elmendalerenda on December 14, 2009, 05:43:58 pm Ok, so the path of the death is used to place a farmer even if there are already farmers on that field and also counts on the other field where the second path of death is. This means that a follower there counts as two farmer if both paths of deaths are in different fields right?
The misunderstanding I had with the eye movement is that I thougt that the eye left barad dur. Maybe you should rewrite this: "When the next quest tile is drawn the eye moves to the road section" Think if you write "moves to the road section of Barad dur" it should be better, because that´s where I got messed up thinking that the eye was moving to the next tile drawn, but always stays in Barad dur. "players may place 1 follower into some or all of the three sections now or at any future point" Does it means that one player can place 3 followers on the same turn on each feature of Barad dur? Can you move a meeple to Barad dur and to a just drawn meeple?. If playing with the dragon and fairy, guess that if you move a meeple to Barad dur you can´t get the fairy meeple. Quote By putting a follower in one of the sections, it means that when the eye moves to that section they may move one of their followers from one feature to another (depending what feature the follower on Barad Dur is in). E.g. with a meeple on a cloister section, when the eye moves there they may move one of their monks from a very incomplete cloister to one which only needs one more tile. So lets see if I finally got it right: If somebody places a follower in a feature from barad dur, that follower is stuck there until the end of the game, in exchange allows to move the same type of follower from one place to another as long as the new place is not completed or unclaimed (by unclaimed I guess you mean the same than completed, or means that there cant be another player follower on that place?). Every time a quest tile is drawn, all players can change the place of one of their follower (if they have a follower in that feature of Barad dur, and the eye is there) clockwise starting with the player who draw the quest tile. Does moving a follower with Barad dur count as moving a meeple? or apart from moving one follower you can also deploy to the quest tile? thanks and sorry for being such a pain :) Title: Re: LotR3- The Return of the King Post by: meepleater on December 14, 2009, 07:37:38 pm More answers:
Ok, so the path of the death is used to place a farmer even if there are already farmers on that field and also counts on the other field where the second path of death is. This means that a follower there counts as two farmer if both paths of deaths are in different fields right? Yes, it is like having a farmer in each field (although if both paths are in the same field, it only counts as one follower- I'll have to add that). The misunderstanding I had with the eye movement is that I thougt that the eye left barad dur. Maybe you should rewrite this: "When the next quest tile is drawn the eye moves to the road section" Think if you write "moves to the road section of Barad dur" it should be better, because that´s where I got messed up thinking that the eye was moving to the next tile drawn, but always stays in Barad dur. "players may place 1 follower into some or all of the three sections now or at any future point" Does it means that one player can place 3 followers on the same turn on each feature of Barad dur? Can you move a meeple to Barad dur and to a just drawn meeple?. If playing with the dragon and fairy, guess that if you move a meeple to Barad dur you can´t get the fairy meeple. Yes, moving a follower is instead of placing a follower on a tile (I think that's what you meant) just drawn, moving the fairy, placing a tower block etc. I'll add that too. Quote By putting a follower in one of the sections, it means that when the eye moves to that section they may move one of their followers from one feature to another (depending what feature the follower on Barad Dur is in). E.g. with a meeple on a cloister section, when the eye moves there they may move one of their monks from a very incomplete cloister to one which only needs one more tile. So lets see if I finally got it right: If somebody places a follower in a feature from barad dur, that follower is stuck there until the end of the game, in exchange allows to move the same type of follower from one place to another as long as the new place is not completed or unclaimed (by unclaimed I guess you mean the same than completed, or means that there cant be another player follower on that place?). Every time a quest tile is drawn, all players can change the place of one of their follower (if they have a follower in that feature of Barad dur, and the eye is there) clockwise starting with the player who draw the quest tile. Not sure I understand what you're saying here. They can only move a follower once (as soon as the eye moves to that section). The follower in Barad Dur never moves, it's the eye that moves onto the next section. (so every 3 quest tiles drawn you get to move a follower-if you have a meeple in only 1 section). In order to move a follower every time the eye moves you need a follower in all 3 sections of Barad Dur. By unclaimed I mean there is no follower on that feature. Does moving a follower with Barad dur count as moving a meeple? or apart from moving one follower you can also deploy to the quest tile? thanks and sorry for being such a pain :) No, moving a follower does not count as 'moving the wood', so you can still move the fairy, place a meeple or tower block etc. It's fine. I really need to fix up the way I word my rules. Title: Re: LotR3- The Return of the King Post by: meepleater on December 14, 2009, 08:28:26 pm Sorry about the double post- but here is v0.2: http://www.mediafire.com/?th25mt2tnfd
Title: Re: LotR3- The Return of the King Post by: Gwommy on December 15, 2009, 12:30:40 am Hopefully I edited this correctly from your answers used when clarifying Elmendalerenda's quesitons:
=Preparation -When mentioning the fan-based Mountain or Fishermen expansions, should "Mountain" and "Fishermen" be capitolized? -I also forgot to ask last time about using the "/". should there be a space after it? It looks funny to me. I'm using to not seeing a space there: and/or, he/she, etc. =Osgaliath "When this tile is placed, the placing player chooses which circle receives the Cathar symbol, and which city receives the pennant." -One side says "circle" and the other side says "city". They should probably be the same. "Both tokens must be placed. The city with the Cathar symbol is placed under siege. If Cathars/ S -This is contradicting yourself. BOTH tokens must be placed? But later you don't have to place the Cathar symbol? =Houses of Healing "The garden in the centre of this tile allows the field to continue from the top to the bottom as one field" -Is that the British spelling for center? =Grey Havens If you are not using any of the =Paths of the Dead -Should "Paths of the Dead" be capitolized? I found it very confusing to tell whether you meant one Paths of the Dead tile or two paths tiles. At the end of the game, the follower is considered to be a farmer in -I don't see any use in this sentence. You've already said how to place a follower earlier in the paragraph. =Barad Dur These followers are immune to the dragon, towers From now on whenever a quest tile is drawn, the eye moves to the next section of Barad Dur in the order: road, city, cloister, road etc Title: Re: LotR3- The Return of the King Post by: meepleater on December 15, 2009, 01:47:32 am I couldn't be bothered to to insert a ton of quotes, so my answers are in blue.
Hopefully I edited this correctly from your answers used when clarifying Elmendalerenda's quesitons: =Preparation -When mentioning the fan-based Mountain or Fishermen expansions, should "Mountain" and "Fishermen" be capitolized? Yes, I will change that. -I also forgot to ask last time about using the "/". should there be a space after it? It looks funny to me. I'm using to not seeing a space there: and/or, he/she, etc. I thought there was, but if you want I can change that too. =Osgaliath "When this tile is placed, the placing player chooses which circle receives the Cathar symbol, and which city receives the pennant." -One side says "circle" and the other side says "city". They should probably be the same. Probably. "Both tokens must be placed. The city with the Cathar symbol is placed under siege. If Cathars/ S -This is contradicting yourself. BOTH tokens must be placed? But later you don't have to place the Cathar symbol? I'll clarify this to say you must only place the Cathar symbol if you are using Cathars/Siege. =Houses of Healing "The garden in the centre of this tile allows the field to continue from the top to the bottom as one field" -Is that the British spelling for center? Yes, same with theatre and metre (however I normally forget about these words and use the American spellings- using the 'correct' spelling in this case was probably a typo.) =Grey Havens If you are not using any of the I will change this =Paths of the Dead -Should "Paths of the Dead" be capitolized? I found it very confusing to tell whether you meant one Paths of the Dead tile or two paths tiles. That confused me as well. The Paths of the Dead are a correct place, and I found singular/ plural confusing when I wrote the rules. I'll try to clarify this. At the end of the game, the follower is considered to be a farmer in I'll change this -I don't see any use in this sentence. You've already said how to place a follower earlier in the paragraph. That was from your correction earlier, I think. When I was making v0.2 I realised that your correction changed the meaning of my original sentance, so I ended up having to rewrite it, and I think I made it more confusing. =Barad Dur These followers are immune to the dragon, towers I'll change this. From now on whenever a quest tile is drawn, the eye moves to the next section of Barad Dur in the order: road, city, cloister, road etc I'll change this too. Thanks for all the comments. v0.3 coming soon. Title: Re: LotR3- The Return of the King Post by: meepleater on December 19, 2009, 07:04:22 pm Here is v0.3: http://www.mediafire.com/?erkloaykzuz
Sorry it took so long. As always, open to reviews, comments and questions. Title: Re: LotR3- The Return of the King Post by: Gwommy on December 27, 2009, 09:12:15 am Looks good, although I don't know what I was thinking with the edit of that last sentence. Now I'm reading it and it doesn't make sense. Sorry about that. Let's try this again:
Each time Title: Re: LotR3- The Return of the King Post by: meepleater on December 28, 2009, 04:18:10 pm Here's v0.4: http://www.mediafire.com/?tm2mmzr2zrg
I'm going to NZ in a few days so I will not be able to respond much until I return. Title: Re: LotR3- The Return of the King Post by: djdahmer on December 28, 2009, 05:50:06 pm I'm going to NZ in a few days so I will not be able to respond much until I return. What part of NZ? If I'd know I could have offered to show you around ... Title: Re: LotR3- The Return of the King Post by: meepleater on December 28, 2009, 07:27:24 pm It's an organised travel thing so we'll be moving around the entire country over a few weeks.
Any more reviews or edits, or should I make it v1.0? Or should I leave it until I get back? Title: Re: LotR3- The Return of the King Post by: Novelty on December 29, 2009, 02:38:17 am Enjoy your trip there. This can wait till you get back. I wonder if the Boardgame store next to the Holiday Inn is still there in Christchurch - that's where I purchased my Carc base set.
Title: Re: LotR3- The Return of the King Post by: djdahmer on December 29, 2009, 02:48:17 pm Enjoy your trip there. This can wait till you get back. Ditto that. I had a quick look & couldn't find anything obvious. Looks good.Enjoy your trip - especially the South Island. I wonder if the Boardgame store next to the Holiday Inn is still there in Christchurch - that's where I purchased my Carc base set. I'm pretty sure it closed down a while back, unfortunately. The only one left in the central city is Comics Compulsion which focuses more on wargames & RPGs now.Title: Re: LotR3- The Return of the King Post by: Novelty on January 01, 2010, 07:34:34 am Just read through the rules and it looks good to me.
You might want to state that the apothecary icon and token is ignored if not playing with the relevant fan-made expansion. Rev it up to 1.0, include the tiles and it's ready to be completed. Title: Re: LotR3- The Return of the King Post by: meepleater on May 26, 2010, 01:34:09 am Wow, its seemed an age since I worked on this, here is with the requested change v1.0: http://www.mediafire.com/?ejjjyzknbmq
Title: Re: LotR3- The Return of the King Post by: Novelty on May 26, 2010, 04:53:13 am OK. Cool. Thanks! This has now been uploaded. Merit point for you! Yay! Could you please let me know if the correct icons are included there on the Downloads page for it?
Edit: Also, if you have the time, could you create the montage of sample tiles from all 3 expansions for me to put in the downloads page? Oh and does anyone have plans for The Hobbit? LOL. Title: Re: LotR3- The Return of the King Post by: meepleater on May 26, 2010, 05:14:59 am Could you please let me know if the correct icons are included there on the Downloads page for it? Yes, the icons are correct. Also, if you have the time, could you create the montage of sample tiles from all 3 expansions for me to put in the downloads page? I believe you will find such a montage on the first page of this thread :) Oh and does anyone have plans for The Hobbit? LOL. :bh Title: Re: LotR3- The Return of the King Post by: Novelty on May 26, 2010, 05:28:20 am Thanks for the image. I've put it on the download page :)
Title: Re: LotR3- The Return of the King Post by: meepleater on May 26, 2010, 05:32:24 am Thanks. I just noticed, you left off the 'r' in 'meepleater' ;)
Title: Re: LotR3- The Return of the King Post by: Novelty on May 27, 2010, 03:27:01 am Sorry about that. I've corrected it.
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