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The Archives => Completed Expansions => Topic started by: JPutt927 on July 26, 2009, 08:39:25 pm



Title: Carcassonne: New Discoveries
Post by: JPutt927 on July 26, 2009, 08:39:25 pm
I mentioned that I had a few more ideas up my sleeves...here's one of them! Here's another entirely new expansion. This one introduces a few new elements and is somewhat complicated. It allows for explorers and the discovery of an entirely separate playing area...along with a map that reveals what lies ahead. Click the links below to find out more...  

New Discoveries Rules:  http://www.mediafire.com/?edfmwdiw4xs47dc
New Discoveries Tiles and Tokens:  http://www.mediafire.com/?lwlt1iwhmvl

Here's a picture of one of the new elements...

(http://i772.photobucket.com/albums/yy5/jputt927/NewDiscovery2_online.jpg)


Title: Re: Carcassonne: New Discoveries
Post by: CKorfmann on July 26, 2009, 10:05:46 pm
Wow, I think meepleater is on to something.  Are you an insomniac?  ;D

If you don't mind, would you include a brief description for me again?  Thanks.

The tile is pretty nice.


Title: Re: Carcassonne: New Discoveries
Post by: meepleater on July 26, 2009, 10:25:03 pm
I really like this expansion- just a question, if no-one claims the mountain, is the lake still played? I really like all of the tiles included here...


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on July 26, 2009, 11:08:16 pm
if no-one claims the mountain, is the lake still played?

In the event that the mountain is not claimed, then no, the lake would not be played.  However, the likelihood of this happening is not very high since the option moves on to the other players if one is unable to deploy a follower to the mountain.

If you don't mind, would you include a brief description for me again?

This one is a bit more complicated, but I will certainly give it a try. There's 3 new elements... a tile featuring a map icon, the ability to deploy an Explorer, and the discovery of a new, uninhabited area (the tile pictured above).

First, the map icon. When a tile featuring the map icon is drawn, it "reveals what lies ahead". Depending on the number of players, anywhere between 8-12 tiles are drawn from the draw pile and placed face up. These will be the next tiles used by all players. Players will have to choose from these tiles until they are used up.

Moving on, deploying an Explorer. Each player can deploy one Explorer during the game. This will allow players to place a tile that is only attached to another tile diagonally. As long as this tile is disconnected from the rest of the board, only that player may expand the area and earn points in the area.

Finally, when a player draws the mountain tile, they may deploy a Discoverer. That player may lay the new world tile pictured above. This tile does not need to be attached to the placed tiles in any manner at all. However, it cannot exceed a distance of 5 tile lengths. That player will own this new area. Any tile added to the new area by another player earns the discoverer 2 points. This continues until the new world is connected to the original playing area.

That's basically the gist of things. Haha, I told you it was a bit more complicated! You probably didn't expect a novel. Once again, I hope that made some bit of sense!  :)


Title: Re: Carcassonne: New Discoveries
Post by: CKorfmann on July 26, 2009, 11:16:12 pm
It's good, it tells me a lot.  Thanks!  :)


Title: Re: Carcassonne: New Discoveries
Post by: Joff on July 27, 2009, 02:13:07 am
Very, very clever! I like this expansion. An great example of an original idea. I love the way the Explorer works and I really love the compass chit. Excellent work. This has got to be one of my favourites for the CarcCentral expansion ideas!

First off, the mountain tile could easily be in the Lord of the Rings: The Hobbit expansion as 'The Lonely Mountain' ;)

Just one point: how is the New World placed 5 tiles away from the rest of the tiles? You might need an example of this and perhaps a definite way to measure.

"As soon as a player deploys a follower to the mountain as a Discoverer, they must immediately place the large (2x2) new world
tile. The new world tile does not have to connect to any previously placed tiles. The only requirement is that it
must be placed no further than 5 tile lengths from a previously placed tile."


Because the rules for placing the Explorer are somewhat different in this expansion the rules might be interpreted differently. I present the following examples. The first three place the New World tile 5 tile lengths from the another previously placed tile (I suspect the first placement is legal and the other two not allowed because the requirement is to be able to connect to the tiles (sorry for the large size of these examples):

(http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/Example1.gif)   (http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/Example2.gif)

(http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/Example3.gif)

Because of the way the Explorer can be placed, here are three other examples that place the New World 5 tile lengths away that might be good to clarify against:

(http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/Example4.gif)   (http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/Example5.gif)   (http://www.john-warren.co.uk/carcassonne/images/CC_forum_images/Example6.gif)


Title: Re: Carcassonne: New Discoveries
Post by: meepleater on July 27, 2009, 05:46:14 am
Could you do me a favour? I would appreciate it if you could split the lake up into four separate tiles (like the city in The Count). Sorry if it's any trouble, but it's easier to make them if you only have singular blank tiles... if you don't have the time then that's perfectly fine...


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on July 27, 2009, 09:29:47 am
Could you do me a favour? I would appreciate it if you could split the lake up into four separate tiles (like the city in The Count).

Couldn't you just cut the large one along the lines to create the 4 tiles? If that's not how you want to do it, I can probably try to create them into entirely separate images. Let me know.

And wow Joff! That's quite the collection of examples, I hope you didn't spend TOO much time on those! And you're right, the first example is the only one with legal placement. Would you mind if I used your examples to put in the rules for further clarification on the matter?


Title: Re: Carcassonne: New Discoveries
Post by: CKorfmann on July 27, 2009, 12:45:56 pm
I had a few stolen moments away to look at this.  It's very interesting.  I like it!  Here are a few questions I had.  Under the Map Tiles section, you have listed the number of tiles drawn per the amount of players.  Is that right?  8,9,12,10,12.  I wasn't sure if you meant to do it that way.

After the 2x2 tile is placed, can you deploy a follower to it?  Or does it just count for farmland?

One comment about the flags.  This might be true of some of your other expansions too.  With the option to purchase the six new colors from Meeple People, I was wondering if you'd be interested in providing flag tokens in those colors.  For example, I know that Joff and Novelty have a complete set of orange meeples that they play with.  Several people have stated that they play with purple, and once the A&M meeples are available, I intend to get a set of each.  Just a suggestion. 

Yet again, a very worthy expansion.  Kudos!


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on July 27, 2009, 01:05:37 pm
Under the Map Tiles section, you have listed the number of tiles drawn per the amount of players.  Is that right?  8,9,12,10,12.

Yes, that's correct. I didn't want the number of tiles drawn to exceed 12. And, I preferred to have an even number of tiles per people playing. So, that's how the numbers worked out.

After the 2x2 tile is placed, can you deploy a follower to it?  Or does it just count for farmland?

Since a follower was already deployed as Discoverer on the same turn that the 2x2 tile is placed, an additional follower cannot be deployed to it. And though it doesn't provide any extra bonuses, it is considered when determining the scope of a farm.

One comment about the flags.  This might be true of some of your other expansions too.  With the option to purchase the six new colors from Meeple People, I was wondering if you'd be interested in providing flag tokens in those colors.

Yea, I would be willing to do that if several of you think it would be worth doing! Let me know...   :)


Title: Re: Carcassonne: New Discoveries
Post by: Joff on July 27, 2009, 02:14:39 pm
And wow Joff! That's quite the collection of examples, I hope you didn't spend TOO much time on those! And you're right, the first example is the only one with legal placement. Would you mind if I used your examples to put in the rules for further clarification on the matter?

I thought so :)

Use the images as you wish.


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on July 27, 2009, 09:29:02 pm
The rules have been updated with the examples that Joff so kindly created! Thanks again.  :)


Title: Re: Carcassonne: New Discoveries
Post by: Bubbasco on July 28, 2009, 11:56:21 pm
Tiles are printed and made. Terrific expansion!


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on July 29, 2009, 01:06:59 pm
Tiles are printed and made. Terrific expansion!

Wow, you seem to be quite up on printing out these new expansions. I'm impressed!  ;D


Title: Re: Carcassonne: New Discoveries
Post by: Bubbasco on August 03, 2009, 07:16:30 pm
We played with this one last night. The new world is awesome. I made a bunch of points off of it from other players playing pieces there for a double turn. Excellent expansion. We all loved it.

(http://i967.photobucket.com/albums/ae158/bubbasco/newdisc.jpg)


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on August 03, 2009, 07:55:19 pm
Once again Bubbasco, it looks like you did a really nice job making these! They look really good. I haven't even made these myself yet, and it's my own expansion!  :-\


Title: Re: Carcassonne: New Discoveries
Post by: Whaleyland on August 03, 2009, 07:57:45 pm
We played with this one last night. The new world is awesome. I made a bunch of points off of it from other players playing pieces there for a double turn. Excellent expansion. We all loved it.

If you don't mind me asking, how did you get the tiles to look so nice. I know there are numerous methods, but when I see well-designed tiles, I like to know the specific technique. I am still considering buying an arbour press, but honestly, I haven't played Carcassonne in three weeks due to my hectic schedule. STILL haven't played Seasons despite the fact that I have planned to play it at least three times now. Sigh...


Title: Re: Carcassonne: New Discoveries
Post by: Bubbasco on August 03, 2009, 08:02:59 pm
If you don't mind me asking, how did you get the tiles to look so nice. I know there are numerous methods, but when I see well-designed tiles, I like to know the specific technique. I am still considering buying an arbour press, but honestly, I haven't played Carcassonne in three weeks due to my hectic schedule. STILL haven't played Seasons despite the fact that I have planned to play it at least three times now. Sigh...

I have a supply of chipboard which is the proper thickness for Carcassonne tiles. I then print the tiles onto full page sticker paper. I adhere the sticker to the chipboard, cut out very carefully with scissors, and then I have the finished pieces!


Title: Re: Carcassonne: New Discoveries
Post by: CKorfmann on August 03, 2009, 09:41:57 pm
I have a supply of chipboard which is the proper thickness for Carcassonne tiles. I then print the tiles onto full page sticker paper. I adhere the sticker to the chipboard, cut out very carefully with scissors, and then I have the finished pieces!
I was going to ask the same question.  Your method seems a little unique to most suggestions here.  It might be closest to bufferman44 who uses the arbour press.  I'm wondering how they compare to the factory made tiles.  Would you be willing to post some photo comparisons?

This should probably be moved to Crafters Guild at this point.


Title: Re: Carcassonne: New Discoveries
Post by: Bubbasco on August 03, 2009, 10:42:02 pm
I was going to ask the same question.  Your method seems a little unique to most suggestions here.  It might be closest to bufferman44 who uses the arbour press.  I'm wondering how they compare to the factory made tiles.  Would you be willing to post some photo comparisons?

This should probably be moved to Crafters Guild at this point.

Sure thing! I'll get some photos of some tiles for you to compare. When I get those together, I'll create a topic in the Crafters Guild.


Title: Re: Carcassonne: New Discoveries
Post by: Novelty on August 20, 2009, 11:16:55 am
Just read through the rules (my apologies for being tardy).  I've got a few questions:

1. Is the new world extra tile in addition to the builder extra tile?  Let's say it's my turn, and I play a tile to a castle in the existing area (not New world) with my builder.  I get a second tile as per the normal builder rules.  If I play that second tile into the New world (and I'm not the discoverer of the new world), do I get to draw a 3rd tile?
2. What happens to the Discoverer when the new world is connected to the rest of the play area?  Does it return to the player's supply, or is it moved somewhere, or ...?
3. Map tiles: What happens when there is insufficient tiles to draw the required number of initial map tiles as listed in the rules?  Are only the maximum possible number of tiles drawn?
4. Are the tiles used by the players on their turn and instead of drawing from the draw pile, or are they used during the turn of the player who played the map tile?
5. What happens if a second map tile is played while there are still face up tiles from the first tile?
6. What happens if there is no place to play the face-up tile(s) available?
7. Can the abbey (if one is available) be played instead of a face-up tile?
8. After the explorere has been played, and the exploration area expended, can either the mayor or builder or pig or barn be played to the exploration area?
9. If yes to 8, can anyone play those pieces, or only the explorer's owner?
10. If yes to builder in 8, does the builder give the "extra tile" during that turn, or is the statement in the last paragraph "Additionally, tiles added to the exploration area will NOT provide an extra tile for that turn." still valid?
11. Can the Discoverer or the Explorer be captured by the tower or removed by the dragon or removed/exchanged by the appropriate catapult tokens?  Can the fairy be moved next to the Discoverer or Explorer?
12. Can the magic portal or the city of carcassonne be used to deploy followers to the exploration area?
13. What happens if Player A plays a tile such that it connects Player A's exploration area to Player B's?  Is that even possible?  The area is still technically separate from the main play area.
14. Is it possible to escaped a sieged/cathar city via a cloister in the unconnected exploration or discovery area?
15. Can a tower in the exploration and discovery area capture a follower outside of those areas?
16. Can the dragon be played in the exploration or discovery area?

Sorry again for the large number of questions.


Title: Re: Carcassonne: New Discoveries
Post by: djdahmer on December 11, 2009, 02:28:17 am
Haven't seen much activity on this topic in a while. Is this still a work in progress?


Title: Re: Carcassonne: New Discoveries
Post by: ReformedCE on December 14, 2009, 10:53:50 am
This is a really cool expansion.  In addition to the myriad of questions from Novelty, I had one about the Discoverer.  If the dragon eats the discoverer, does the New World become undiscovered, offer no bonus points or continue to earn bonus points for the original discoverer.  If the mountain is repopulated by the magic portal or some other method, does the new discoverer get the bonus points?  If this is the case, then you don't really need the flag chits since the discovery points are awarded to the player who occupies the mountain.


Title: Re: Carcassonne: New Discoveries
Post by: loganmann1 on December 14, 2009, 01:31:48 pm
JPutt927 metioned in the following post...

http://www.carcassonnecentral.com/forum/index.php?topic=1175.0 (http://www.carcassonnecentral.com/forum/index.php?topic=1175.0)

...that he's been busy with some projects of late.  I think the same can be said for Barbarian Horde and By Order of the King still be unfinished at this point.


Title: Re: Carcassonne: New Discoveries
Post by: JPutt927 on February 26, 2011, 07:02:50 pm
It's about time this expansion gets added to the downloads section. I've addressed most of the necessary questions mentioned above and updated the rules. For me, this thing is considered complete. 

Here's a link to the updated rules (the link on the first post has also been updated). 

http://www.mediafire.com/?edfmwdiw4xs47dc


Title: Re: Carcassonne: New Discoveries
Post by: loganmann1 on February 26, 2011, 09:24:38 pm
Nothing has actually been added to the downloads section for awhile.  But definetly more recently then you finished this.


Title: Re: Carcassonne: New Discoveries
Post by: CKorfmann on February 26, 2011, 09:31:26 pm
Blue dogs.  (Novelty's que)


Title: Re: Carcassonne: New Discoveries
Post by: Carcking on February 27, 2011, 11:30:21 am
It's about time this expansion gets added to the downloads section. I've addressed most of the necessary questions mentioned above and updated the rules. For me, this thing is considered complete. 

Here's a link to the updated rules (the link on the first post has also been updated). 

http://www.mediafire.com/?edfmwdiw4xs47dc

JPutt927, this is brilliant...as I've now come to expect from you haha!
Do you have a link for the tiles and tokens? I can't wait to show this to my group!!